Ableson
Two free Max for Live devices for quick and dirty sonification of time-series data in Ableton.

MassiveSpectral
This was a commission from a well-known music company to develop an interactive instrument that reimagines everyday samples in some unique way. It uses a sampling front end coupled with two stages of spectral convolution to create complex and evolving textures.

Andrson
License: Commercial/Freemium
Involvement: Head of Audio, R&D of musical signal analysis and recommendation, project management and mentoring
Andrson was a machine-listening powered app that connected A&R scouts with new independent music artists based on the acoustic similarity of their music recordings to those of more established acts.

The Sauce
License: Commercial
Involvement: Lead Audio Developer on behalf of Melodrive Inc. for DJ Swivel. GUI and Audio development, project management, deployment and building.

Melodrive Adaptive Music Generation
License: Freemium
Involvement: Generative Audio Developer in C++, Python, Unity
RhythmCAT
RhythmCAT is a VST software instrument for creating new loops intelligently using existing samples. By capturing a one or two bar target loop within your DAW, you can emulate the timbre and rhythmic pattern of that loop using any other samples of sounds you provide.

To learn more you can see watch this video: https://www.youtube.com/watch?v=hByhgF_fzto
Or checkout this paper from NIME: Ó Nuanáin, C., Jordà, S., & Herrera, P. (2016). An Interactive Software Instrument for Real-time Rhythmic Concatenative Synthesis. In New Interfaces for Musical Expression. Brisbane, Australia. [PDF]
EssentiaRT~
Real-time implementation of Essentia in Max/MSP and Pure Data developed by Martin Hermant, Ángel Faraldo and myself for Sónar Music Hackday in 2014.

Essentia
During my time with the Music Technology Group at Barcelona I contributed to the Essentia project. Essentia is one of the most popular open-source library for audio and music analysis, description and synthesis, used by many projects and companies like Freesound, Waves, Arturia, Korg etc.
I added iOS support, additional FFT backends and the Bark Frequency Cepstral Coeffients algorithm as part of my research.
https://github.com/MTG/essentia
GenDrum

GenDrum is a Max for Live device that automatically generates drum patterns using Genetic Algorithms. It has a 16-step sequencer creates kick, snare, hat and clap sounds mainly using subtractive synthesis.
https://github.com/carthach/GenDrum
SimpleGA – Genetic Algorithms for Max/Pd

SimpleGA is a basic, general purpose genetic algorithm external object that was developed for Pure Data and Max/MSP environments. It can handle binary, numerical and alphanumerical strings. A target string is supplied for determining fitness based on a variation of Hamming distance between population member strings and the target strings. A bang message on the leftmost “hot” inlet causes the genetic algorithm to undergo a generational stage of evolution and outputs the fittest individual from the pool. The second outlet outputs the fitness of the individual. Finally, the last outlet reports a bang if the target fitness has been achieved. This target fitness defaults to 1.0 but a lower target can be optionally specified.
https://github.com/carthach/SimpleGA
ReactAct – Real-time Composition with Tangible User Interfaces

https://github.com/carthach/ReacTacT